It has been 20 years since the legendary game debuted across the Atlantic, giving everyday gamers the means to become a rock star. Not literally, though you'd be hard-pressed convincing anyone who has mastered Free Bird’s four-minute instrumental break before an enthusiastic crowd of friends.
Developed by Harmonix, the game provided users with a guitar-shaped controller to follow coloured notes scrolling down the display in time with the music. Every sequence mimicked specific notes, producing the sensation of a genuine live show.
Harmonix had already experimented with rhythm games before partnering with the publisher, later acquired by the gaming giant in 2006. Together, they laid the groundwork for a surprising massively profitable series which made a significant influence on numerous of the artists included, introducing classic groups to millions of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial financial challenges in securing the songs – even though initial releases mostly used cover versions.
“We rerecorded every song since the cost was so high,” he explains. “Even with the publishing rights by themselves, it proved nearly impossible. We couldn’t get acts such as legendary groups – the publisher had virtually no money, and our team was fairly certain it would fail. But once the game took off, and record sales airtime increased, all artists desired to be in.”
He adds: “Among the remarkable aspects was the number of parents got in touch expressing gratitude for introducing their kids to the songs they adored. It became a multigenerational thing.”
Timeless Music Gains a New Audience
Northern Irish blues-rock band the Answer had Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game brought older hits back into vogue: “Guitar Hero provided a bigger, younger audience. Generally this had been considered outdated material, however when it was included in the game and teenagers were finding it, abruptly it became trendy. That legitimised it, eliminating the ‘dad rock’ label. It provided our catalog renewed popularity.”
In 2008, the band's debut album was still not available stateside, meaning Guitar Hero was a key medium for exposure for the band as they went on US tour opening for AC/DC. “Their crew were playing the song on the tour bus, and some of them recognized us thanks to the game,” Mahon says.
Rock’s Heavyweight Titles and Lasting Impact
Rock’s biggest acts quickly took advantage of the game's success, with Aerosmith, Metallica and others featuring in specialized game editions that focused on each band’s catalogue and associated stories, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the band greater revenue compared to their records. It moved more than 500,000 copies upon release, and demand for Aerosmith’s music saw an increase of up to 40% during an era when the music business faced decline.
The series still motivates nimble-fingered dedication among its fans. Recently, an online personality completed a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive personalization features. This track is difficult enough on the hardest setting, let alone performed at double speed and without missing a single one of its near 4,000 notes. They stated requiring nine months of practice.
“Guitar Hero is a fun, imaginary experience. Just as with other games, it doesn't imply you should pick up a real gun and enlist,” notes musician Herman Li.
DragonForce previously wrapped up a successful tour when Through the Fire and Flames appeared in the third game, but Li says it made them widely recognized. “I recall the record label informing us that our records were moving like crazy,” he says. “Popularity surged when we next toured, and we performed just before the headliners at the event.”
In fact, the band's visibility from Guitar Hero proved so vast that it risked eclipsing all other accomplishments. Recently, the track featured in a trailer for a major film. “Previously I felt otherwise, but now I accept it,” Li says. “If you only hear a single track, it’s totally cool – everyone’s got a unique path in music and I'm pleased we’ve been part in fans' experiences”.
Enduring Impact from the Iconic Controller
The best promotion, be it for cars, apparel or video games, goes further mere transactions – it evokes a desire. Did Guitar Hero tap into that? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of being a rock star in the spotlight. Since the beginning, the creators believed humans have a natural urge to create songs, and they wanted to leverage innovation to enable everyone to do it”.
The majority installments were released over a mere five-year period from 2005 to 2010, featuring derivative titles like the DJ version, including a turntable controller, and Band Hero. After that, the publisher’s interest in plastic instruments died down, except for a brief comeback in 2015.
Titles like Clone Hero and Fortnite Festival have maintained the scene alive, and there’s set to be a new product from the original publisher in development. Recently formed developers has entered work on its debut music game. The initial creators are both involved as special advisers. Are gamers prepared to welcome a new entry in the spirit of the classic?
“We thought those games might become like Madden where you can update every year,” he remarks. “With abundant fresh tracks it could remain evergreen, thus I remain optimistic. There’s no reason why it can’t continue with new generations.”