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Tetris Couldn't Win at The Game Awards — A New Category Could Fix That

Whenever a significant prize-giving event approaches, one notices an outcry for introducing of new categories to honor unsung work and fill the passions of fans who have specialized interests.

A fellow writer made the case advocating for terror-themed awards. That would be fantastic. The same goes for tabletop games, which is someone's personal cause. However, I must insist when I prioritize just as with other blinkered fanatics, there's a strong justification for why my demand is the most urgent and significant. Here's the proposal: We need an award type for logic-based games.

Categorizing Game Types

Classifying creative works defies precise measurement; it remains highly personal, and typically spark debates concluding with vague boundaries. It's understandable that film award organizations don’t do it. However, it represents an essential concession for the industry of video games, which are so diverse it's challenging to consider them a single creative category.

For the full spectrum of achievement in video games to receive acknowledgment, and for games of all stripes to have a chance for representation, genre categories are essential.

Present Award Structure

Prominent interactive entertainment events presently include genre categories for Action-oriented games, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Between them, these six categories actually cover a lot of ground, making space possible for numerous titles.

Different situation exists for brain-teasing titles. No suitable classification appears for their placement. Think about these outstanding current releases, showing diverse approaches: the architectural riddles in a particular game, intense tile-matching of another game, and the sweetly sociological logic puzzles in another game. What category would fit them between these six categories? Nowhere, that’s where.

Acknowledgment Issues

Many instances occur outstanding logic titles released every year that have no home during gaming ceremonies, unless they happen to qualify classification types such as Mobile Game, VR/AR Game, or the extremely competitive independent game categories.

  • An iconic brain-teaser received no recognition completely during that awards season
  • Another creative title was excluded that year
  • Well-received sorting experience was overlooked that year
  • Only a few logic titles managed to sneak into niche award types

Value of Brain-Teasers

Frequently they represent small games, yet the craft behind logic titles holds tremendous importance. Well-known matching games count as most popular titles globally maintaining this status for many years.

The famous puzzle experience challenges popular creative games for the title of highest-selling title ever; it’s also in the running for top gaming experience. Brain-teasers form essential building blocks for gaming as medium, while interacting across multiple categories.

Recommendation and Reasoning

Brain-teasers wouldn't encounter this problem. It would be easy to populate a field of five interesting, varied, worthy titles annually without trouble — or rather, with difficulty, because you’d have to leave many worthy titles.

Restating the point, these include experiences lacking appropriate categories during prominent ceremonies. Brain-teaser creators are working at the hard edge interactive creation, producing among essential manifestations of gaming itself. Comparable to movie stunt professionals, they merit acknowledgment. Let’s not keep them waiting decades.

By

Alyssa Fisher

A wellness coach and writer passionate about holistic health, sharing evidence-based tips for sustainable living.

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